Name | Image | Rarity | Type | Cost | Description |
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Key |  | Special | Attack | 0 | Retain. Deal 3 (5) damage. Exhaust. |
Shitty Key |  | Special | Skill | 0 | counts as key. etheral. del 1 (2) Damge. exaust |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Key Move |  | Basic | Skill | 1 | Apply 1 (2) Weak. Add 1 Key into your hand. |
Lock Crash |  | Basic | Attack | 2 (1) | Deal 11 damage. Apply 2 Vulnerable. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Block And Key |  | Common | Skill | 1 | Gain 6 (9) Block. Add 1 Key into your hand. |
Buried Curse |  | Common | Attack | 1 | Deal 8 damage. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. |
Capitalize |  | Common | Attack | 1 | Deal 9 (12) damage. If the enemy is locksmith:Crippled, locksmith:Equalize. |
Curse |  | Common | Skill | 1 | Apply 5 (7) locksmith:Hexx. |
Cursed Key |  | Common | Attack | 1 | Counts as a Key. Deal 7 (9) damage. If this card is Exhausted, apply 3 (5) locksmith:Hexx to ALL enemies. |
Death Glare |  | Common | Skill | 1 | Gain 7 (9) Block. Apply 4 (6) locksmith:Hexx to ALL locksmith:Crippled enemies. |
Exploding Dummy |  | Common | Skill | 1 | Summon a Dummy with 9 HP. If it dies, it deals 14 (18) damage to ALL non-Dummy enemies. |
Grab |  | Common | Attack | 0 | Deal 2 damage 2 (3) times. If this kills an enemy, add 1 Key into your hand. |
Hidden Power |  | Common | Skill | 1 (0) | Gain 1 Strength. |
Keychain Rain |  | Common | Attack | 1 | Deal 7 (10) damage. If your hand contains 3 or more Keys, deal 7 (10) damage again. |
Keysmack |  | Common | Attack | 1 | Deal 6 (9) damage. Add 1 Key into your hand. |
Lock Block |  | Common | Skill | 1 | Gain 11 (14) Block. |
Lock Smack |  | Common | Attack | 1 | Deal 11 (15) damage. locksmith:Lock the top card of your draw pile. |
Pocket Key |  | Common | Skill | 0 | Gain 1 (3) Strength this turn. Add 1 Key into your hand. |
Prep |  | Common | Skill | 1 | Add 1 Key into your hand. locksmith:Equalize (twice). |
Puppet Guard |  | Common | Skill | 1 | Summon a Dummy with 6 HP. If it dies, it grants you 9 (12) Block. |
Shrapnel Lock |  | Common | Attack | 1 | Deal 9 (12) damage to ALL enemies. |
Smack Smack Burn |  | Common | Attack | 1 | Deal 3 (6) damage. Deal 5 damage. Exhaust 1 card. |
Absorb |  | Uncommon | Power | 1 | (Innate.)Summon a Dummy with 10 HP. Whenever an enemy dies, gain 1 Strength. |
Block Burn Draw |  | Uncommon | Skill | 1 | Gain 7 (9) Block. Exhaust 1 card at random (not at random). Draw 2 cards. |
Crippling Fake |  | Uncommon | Skill | 1 | Summon a Dummy with 12 HP. If it dies, it applies 1 (2) Weak and Vulnerable to ALL enemies. |
D-Dummy! |  | Uncommon | Power | 1 | Dummies attack you for 1 damage. Whenever a Dummy dies, gain 5 (8) Block. |
Dark Burst |  | Uncommon | Skill | 2 | Gain 14 (16) Block. Trigger all locksmith:Hexx (twice). |
Dark Magic |  | Uncommon | Skill | 2 | Apply 7 (10) locksmith:Hexx. Apply 2 (3) Weak. Apply 2 (3) Vulnerable. Exhaust. |
Double Key |  | Uncommon | Skill | | Unplayable. Counts as a Key. If this card is Exhausted, add 1 (*Double) Key into your hand. |
Draining Miasma |  | Uncommon | Power | 1 | Whenever a card is Exhausted, ALL enemies lose 2 (3) HP. |
Dummy's Revenge |  | Uncommon | Power | 1 | Summon a Dummy with 10 HP. At the end of your turn, each Dummy makes a random enemy lose 2 (3) HP. |
Exploit |  | Uncommon | Attack | 2 | Deal 15 (20) damage. If the enemy is locksmith:Crippled, gain [E] [E] [E] . |
Feel No Feign |  | Uncommon | Power | 1 (0) | Whenever a card is Exhausted, gain 2 Block next turn. |
Friendly Gift |  | Uncommon | Skill | 1 | Give the enemy 15 (10) Temporary_HP. If they die, add 3 Keys into your hand. |
Go Away |  | Uncommon | Skill | 2 | Gain 12 (14) Block. Apply 1 (2) Weak to ALL enemies. |
Golf Gash |  | Uncommon | Attack | 2 | Deal 7 (10) damage for each enemy in combat. |
Horrify |  | Uncommon | Skill | 1 | Apply 6 (9) locksmith:Hexx to ALL locksmith:Crippled enemies. locksmith:Equalize ALL enemies. |
Influx |  | Uncommon | Skill | 1 | (Retain.)Add 3 Shitty Keys into your hand. |
Jingle Loan |  | Uncommon | Skill | 1 | Innate. Add 2 Keys into your hand. Exhaust (Exhaustive !stslib:ex!). |
Long Dead Power |  | Uncommon | Attack | 1 | Deal 12 (16) damage. Gain 3 (4) Strength. |
Mirror Magic |  | Uncommon | Skill | 2 | Summon a Dummy with 12 (16) HP. Whenever it loses HP, all non-Dummy enemies gain that much locksmith:Hexx. |
Padlock |  | Uncommon | Attack | 1 | Deal 26 (32) damage. |
Power Sap |  | Uncommon | Attack | 1 | Deal 9 (12) damage. If the enemy is locksmith:Crippled, they lose 1 Strength and you gain 1 Strength. |
Rejuvenation |  | Uncommon | Attack | 2 | Gain 7 (9) Block. Deal 7 (9) damage. If you have no Keys, add 2 Keys into your hand. |
Sapping Keys |  | Uncommon | Power | 1 | *Keys make their targets lose 1 Strength this turn.(Add 1 Key into your hand.) |
Shielding Dummy |  | Uncommon | Skill | 2 | Summon a Dummy with 18 (24) HP. Whenever it loses HP, gain that much Block. |
Slice Slash |  | Uncommon | Attack | 1 | Deal 6 (9) damage to ALL enemies. Deal 7 (8) damage to ALL enemies. |
Soul Sucker |  | Uncommon | Power | 1 | At the end of your turn, trigger the locksmith:Hexx of locksmith:Crippled enemies.(Apply 1 Weak and Vulnerable to ALL enemies.) |
Strength Dummy |  | Uncommon | Skill | 1 | Summon a Dummy with 15 HP. If it dies, you gain 2 (3) Strength. |
Trash Smash |  | Uncommon | Attack | 2 | Deal 10 (15) damage. Damage is increased by 1 for each card in your exhaust pile. |
Trash To Treasure |  | Uncommon | Skill | 1 | Apply 5 (7) locksmith:Hexx. If the enemy is locksmith:Crippled, apply 5 (7) locksmith:Hexx again. |
Tsundere |  | Uncommon | Attack | 1 | Deal 9 (12) damage. If this kills a Dummy, apply 1 Weak and Vulnerable to ALL enemies. |
Unearth |  | Uncommon | Skill | 1 | Choose a card in your exhaust pile. Play the chosen card and Exhaust it. Exhaust (Exhaustive !stslib:ex!). |
Unlock! |  | Uncommon | Attack | 0 | Gain 12 (15) Block. Deal 10 (12) damage. Draw 1 (2) card(s). |
Value Select |  | Uncommon | Skill | 0 | Summon a Dummy with 10 HP. If it dies, draw 1 (2) card(s) and gain [E] ([E]). |
Wave Of Rudeness |  | Uncommon | Skill | 2 | Apply 5 (7) locksmith:Hexx and 2 (3) Vulnerable to ALL enemies. Exhaust. |
Za Hando |  | Uncommon | Attack | 1 | Deal 11 (15) damage. Exhaust the middle card(s) of your hand. |
"I Was Merely Fooling" |  | Rare | Attack | 1 | Deal 12 (16) damage. If this kills an enemy, it revives with full HP. |
AOE Multi Attack + Key |  | Rare | Attack | 2 | Deal 5 (7) damage to ALL enemies 3 times. Add 1 Key into your hand. |
Anime |  | Rare | Skill | 1 | Add 1 Key into your hand. Keys in your hand become Keyblades with 7 (12) bonus damage. |
Boosting Keys |  | Rare | Power | 2 (1) | Whenever you play a Key, gain 1 Strength until the end of your turn. |
Burden |  | Rare | Skill | 1 (0) | Whenever a card is Exhausted this turn, gain 1 Strength. Exhaust. |
DIO Dummy |  | Rare | Skill | 2 | Summon a Dummy with 30 HP. If it dies, take an extra turn. Exhaust (Exhaustive !stslib:ex!). |
Dark Doom |  | Rare | Skill | 1 | Apply 12 (16) locksmith:Hexx. |
Enigma |  | Rare | Skill | 3 | (Retain.)Kill ALL enemies. Exhaust. |
Greater Evil |  | Rare | Attack | 1 | Deal 10 (11) damage. locksmith:Equalize 3 (5) times. Exhaust. |
Harvest |  | Rare | Skill | 1 (0) | Choose a card in your draw pile and remove it. Summon a Dummy with 10 HP. If it dies, play that card. |
HitBurnDrawBurnBlockBurn |  | Rare | Attack | 1 | Deal 8 (10) damage. Exhaust 1 card. Draw 2 (3) cards. Exhaust 1 card. Gain 8 (10) Block. Exhaust 1 card. |
Infinite Keys |  | Rare | Power | 1 | (Innate.)At the start of your turn, add a Key into your hand. |
Insidious Power |  | Rare | Power | 0 | (Innate.)At the start of your turn, gain 1 locksmith:Hexx and [E]. |
Skeleton Key |  | Rare | Skill | 2 (1) | Add 5 Keys into your hand. Exhaust. |
Slam Crush |  | Rare | Attack | 2 | Deal 16 (20) damage. If the enemy is locksmith:Crippled, apply 16 (20) locksmith:Hexx instead. |
Slow Sapping |  | Rare | Power | 2 | At the start of your turn, apply 1 (2) locksmith:Hexx to ALL non-Dummy enemies and gain 1 (2) Temporary_HP. |
Storm of Shpiel |  | Rare | Skill | 3 (2) | Exhaust your hand. ALL enemies lose 1 Strength for each card Exhausted. |
The Lock |  | Rare | Attack | 2 | Deal 36 (44) damage. locksmith:Lock your hand. |