Vex Collection - Locksmith cards

NameImageRarityTypeCostDescription
KeySpecialAttack0Retain. Deal 3 (5) damage. Exhaust.
Shitty KeySpecialSkill0counts as key. etheral. del 1 (2) Damge. exaust
DefendBasicSkill1Gain 5 (8) Block.
Key MoveBasicSkill1Apply 1 (2) Weak. Add 1 Key into your hand.
Lock CrashBasicAttack2 (1)Deal 11 damage. Apply 2 Vulnerable.
StrikeBasicAttack1Deal 6 (9) damage.
Block And KeyCommonSkill1Gain 6 (9) Block. Add 1 Key into your hand.
Buried CurseCommonAttack1Deal 8 damage. Apply 1 (2) Weak. Apply 1 (2) Vulnerable.
CapitalizeCommonAttack1Deal 9 (12) damage. If the enemy is locksmith:Crippled, locksmith:Equalize.
CurseCommonSkill1Apply 5 (7) locksmith:Hexx.
Cursed KeyCommonAttack1Counts as a Key. Deal 7 (9) damage. If this card is Exhausted, apply 3 (5) locksmith:Hexx to ALL enemies.
Death GlareCommonSkill1Gain 7 (9) Block. Apply 4 (6) locksmith:Hexx to ALL locksmith:Crippled enemies.
Exploding DummyCommonSkill1Summon a Dummy with 9 HP. If it dies, it deals 14 (18) damage to ALL non-Dummy enemies.
GrabCommonAttack0Deal 2 damage 2 (3) times. If this kills an enemy, add 1 Key into your hand.
Hidden PowerCommonSkill1 (0)Gain 1 Strength.
Keychain RainCommonAttack1Deal 7 (10) damage. If your hand contains 3 or more Keys, deal 7 (10) damage again.
KeysmackCommonAttack1Deal 6 (9) damage. Add 1 Key into your hand.
Lock BlockCommonSkill1Gain 11 (14) Block.
Lock SmackCommonAttack1Deal 11 (15) damage. locksmith:Lock the top card of your draw pile.
Pocket KeyCommonSkill0Gain 1 (3) Strength this turn. Add 1 Key into your hand.
PrepCommonSkill1Add 1 Key into your hand. locksmith:Equalize (twice).
Puppet GuardCommonSkill1Summon a Dummy with 6 HP. If it dies, it grants you 9 (12) Block.
Shrapnel LockCommonAttack1Deal 9 (12) damage to ALL enemies.
Smack Smack BurnCommonAttack1Deal 3 (6) damage. Deal 5 damage. Exhaust 1 card.
AbsorbUncommonPower1(Innate.)Summon a Dummy with 10 HP. Whenever an enemy dies, gain 1 Strength.
Block Burn DrawUncommonSkill1Gain 7 (9) Block. Exhaust 1 card at random (not at random). Draw 2 cards.
Crippling FakeUncommonSkill1Summon a Dummy with 12 HP. If it dies, it applies 1 (2) Weak and Vulnerable to ALL enemies.
D-Dummy!UncommonPower1Dummies attack you for 1 damage. Whenever a Dummy dies, gain 5 (8) Block.
Dark BurstUncommonSkill2Gain 14 (16) Block. Trigger all locksmith:Hexx (twice).
Dark MagicUncommonSkill2Apply 7 (10) locksmith:Hexx. Apply 2 (3) Weak. Apply 2 (3) Vulnerable. Exhaust.
Double KeyUncommonSkillUnplayable. Counts as a Key. If this card is Exhausted, add 1 (*Double) Key into your hand.
Draining MiasmaUncommonPower1Whenever a card is Exhausted, ALL enemies lose 2 (3) HP.
Dummy's RevengeUncommonPower1Summon a Dummy with 10 HP. At the end of your turn, each Dummy makes a random enemy lose 2 (3) HP.
ExploitUncommonAttack2Deal 15 (20) damage. If the enemy is locksmith:Crippled, gain [E] [E] [E] .
Feel No FeignUncommonPower1 (0)Whenever a card is Exhausted, gain 2 Block next turn.
Friendly GiftUncommonSkill1Give the enemy 15 (10) Temporary_HP. If they die, add 3 Keys into your hand.
Go AwayUncommonSkill2Gain 12 (14) Block. Apply 1 (2) Weak to ALL enemies.
Golf GashUncommonAttack2Deal 7 (10) damage for each enemy in combat.
HorrifyUncommonSkill1Apply 6 (9) locksmith:Hexx to ALL locksmith:Crippled enemies. locksmith:Equalize ALL enemies.
InfluxUncommonSkill1(Retain.)Add 3 Shitty Keys into your hand.
Jingle LoanUncommonSkill1Innate. Add 2 Keys into your hand. Exhaust (Exhaustive !stslib:ex!).
Long Dead PowerUncommonAttack1Deal 12 (16) damage. Gain 3 (4) Strength.
Mirror MagicUncommonSkill2Summon a Dummy with 12 (16) HP. Whenever it loses HP, all non-Dummy enemies gain that much locksmith:Hexx.
PadlockUncommonAttack1Deal 26 (32) damage.
Power SapUncommonAttack1Deal 9 (12) damage. If the enemy is locksmith:Crippled, they lose 1 Strength and you gain 1 Strength.
RejuvenationUncommonAttack2Gain 7 (9) Block. Deal 7 (9) damage. If you have no Keys, add 2 Keys into your hand.
Sapping KeysUncommonPower1*Keys make their targets lose 1 Strength this turn.(Add 1 Key into your hand.)
Shielding DummyUncommonSkill2Summon a Dummy with 18 (24) HP. Whenever it loses HP, gain that much Block.
Slice SlashUncommonAttack1Deal 6 (9) damage to ALL enemies. Deal 7 (8) damage to ALL enemies.
Soul SuckerUncommonPower1At the end of your turn, trigger the locksmith:Hexx of locksmith:Crippled enemies.(Apply 1 Weak and Vulnerable to ALL enemies.)
Strength DummyUncommonSkill1Summon a Dummy with 15 HP. If it dies, you gain 2 (3) Strength.
Trash SmashUncommonAttack2Deal 10 (15) damage. Damage is increased by 1 for each card in your exhaust pile.
Trash To TreasureUncommonSkill1Apply 5 (7) locksmith:Hexx. If the enemy is locksmith:Crippled, apply 5 (7) locksmith:Hexx again.
TsundereUncommonAttack1Deal 9 (12) damage. If this kills a Dummy, apply 1 Weak and Vulnerable to ALL enemies.
UnearthUncommonSkill1Choose a card in your exhaust pile. Play the chosen card and Exhaust it. Exhaust (Exhaustive !stslib:ex!).
Unlock!UncommonAttack0Gain 12 (15) Block. Deal 10 (12) damage. Draw 1 (2) card(s).
Value SelectUncommonSkill0Summon a Dummy with 10 HP. If it dies, draw 1 (2) card(s) and gain [E] ([E]).
Wave Of RudenessUncommonSkill2Apply 5 (7) locksmith:Hexx and 2 (3) Vulnerable to ALL enemies. Exhaust.
Za HandoUncommonAttack1Deal 11 (15) damage. Exhaust the middle card(s) of your hand.
"I Was Merely Fooling"RareAttack1Deal 12 (16) damage. If this kills an enemy, it revives with full HP.
AOE Multi Attack + KeyRareAttack2Deal 5 (7) damage to ALL enemies 3 times. Add 1 Key into your hand.
AnimeRareSkill1Add 1 Key into your hand. Keys in your hand become Keyblades with 7 (12) bonus damage.
Boosting KeysRarePower2 (1)Whenever you play a Key, gain 1 Strength until the end of your turn.
BurdenRareSkill1 (0)Whenever a card is Exhausted this turn, gain 1 Strength. Exhaust.
DIO DummyRareSkill2Summon a Dummy with 30 HP. If it dies, take an extra turn. Exhaust (Exhaustive !stslib:ex!).
Dark DoomRareSkill1Apply 12 (16) locksmith:Hexx.
EnigmaRareSkill3(Retain.)Kill ALL enemies. Exhaust.
Greater EvilRareAttack1Deal 10 (11) damage. locksmith:Equalize 3 (5) times. Exhaust.
HarvestRareSkill1 (0)Choose a card in your draw pile and remove it. Summon a Dummy with 10 HP. If it dies, play that card.
HitBurnDrawBurnBlockBurnRareAttack1Deal 8 (10) damage. Exhaust 1 card. Draw 2 (3) cards. Exhaust 1 card. Gain 8 (10) Block. Exhaust 1 card.
Infinite KeysRarePower1(Innate.)At the start of your turn, add a Key into your hand.
Insidious PowerRarePower0(Innate.)At the start of your turn, gain 1 locksmith:Hexx and [E].
Skeleton KeyRareSkill2 (1)Add 5 Keys into your hand. Exhaust.
Slam CrushRareAttack2Deal 16 (20) damage. If the enemy is locksmith:Crippled, apply 16 (20) locksmith:Hexx instead.
Slow SappingRarePower2At the start of your turn, apply 1 (2) locksmith:Hexx to ALL non-Dummy enemies and gain 1 (2) Temporary_HP.
Storm of ShpielRareSkill3 (2)Exhaust your hand. ALL enemies lose 1 Strength for each card Exhausted.
The LockRareAttack2Deal 36 (44) damage. locksmith:Lock your hand.

Vex Collection - Locksmith relics

NameImageTierPoolDescriptionFlavor
FreakyStarterLocksmith_colorAt the start of each combat, summon a Dummy with 6 HP. If it dies, add 2Keys into your hand.Wait, I thought it was a free key!
Block KeyCommonLocksmith_colorAt the start of each combat, summon a Dummy with 12 HP. If it dies, gain 8Block.Why is it a key? Because I'm lazy at art.
Mean KeyUncommonLocksmith_colorKeys deal 2 additional damage.Grrrrr *unlocks*
UnlockerRareLocksmith_colorAt the start of each combat, remove all Locks from a random Locked card.Boom. Macgyver'd.
Anti KeyBossLocksmith_colorGain [E] at the start of your turn. At the start of each combat, Lock3 random cards.A key that locks???
Gremlin Horn???BossLocksmith_colorWhenever an enemy dies, gain [E] and draw 1 card.WHAT
Very FreakyBossLocksmith_colorReplaces Freaky. At the start of even numbered turns, summon a Dummy with 6 HP. If one dies, add 2Keys into your hand.Now this is just weird.
Empty KeyShopLocksmith_colorRaise your maximum hand size by 5. At the start of each combat, add 1Key into your hand.Holds space for more Keys.

Vex Collection - Locksmith potions

NameImageRarityDescription
Key PotionUncommonAdd 3Keys into your hand.

Vex Collection - Locksmith keywords

NameDescription
CrippledAn enemy is Crippled if it has both Weak and Vulnerable.
EqualizeIf the enemy has Weak, apply 1Vulnerable. If the enemy has Vulnerable, apply 1Weak.
HexxHexxed creatures lose HP at the start of their turn.
LockedMay only be played by paying the additional cost of ExhaustingKeys from your hand from left to right.

Vex Collection - Locksmith creatures

NameImageTypeHP
the LocksmithPlayer71-79